In this example it would be really easy: any click where x < 800 would be ignored. I can go into more detail if you need, but what I do is have a controller object that responds to a global click event by determining whether the click happened within an area that has a GUI element in it. If I want a GUI button, for instance, it's not really going to be clickable in the same way that an object that's sitting in the room is. Here's the trick though: stuff drawn in the GUI layer, even objects, aren't really interactive. Just use an object without a sprite, comment out the draw event (literally just put a comment of any kind in the event) and within the Draw GUI event you will actually draw your UI elements starting at x = 800px or whatever. So now you've got those 200 extra pixels to draw your UI in. Of course, I'm assuming here that you want fullscreen, but the same would apply for windowed mode. To accomplish this, you'll need to manually set the window size and the size of the application surface before you start drawing stuff using surface_resize(application_surface, width, height). Now you've got 200px of empty space to the right of your view that's just whatever color you've set the window background color to be. So your view_wport would be 800px and your view_xport would be 0. The size of your game window (the area you can use to draw things on) can be the full 1000px while your view can be 800px. Let's say the actual width of the screen is 1000px. The game window and your view (or views) are two different things. However, I think you may want a different approach. Views cannot overlap, but they can be stacked side-by-side. The next gm(48) will take place on Oct 20, 2018. The gm(48) is a casual, fun game jam that helps you to learn and grow as a developer. Shining a light on high-quality projects and resources created by our community.įor more than 8 years, the tight-knit community of /r/gamemaker has run the game jam gm(48) for GameMaker developers of all ages and experience levels. Share the latest pictures and videos of your gameĪre you in need of motivation? Then take a stab at these creative challenges. Scheduled content ScheduleĪsk questions, ask for assistance or ask about something else entirely.ĭiscuss game design and game development. Join in the conversation, get help with any issues you might have and connect with your fellow developers! We also have a Steam Group for playing games. r/gamemaker sponsors three chat-rooms: IRC, a Discord server, and a Slack team. ![]() Content must be appropriately flaired at the time of submission.Technical support requests are to be directed to YoYo Games Support.Promotional content must contribute to the community.Show respect to all users of the subreddit and have patience with other users when providing help.Content must demonstrate a previous effort and research before posting and must provide adequate detailed information.Content must not use "click-bait" titles, shortened links, or solicitation.Content must not be obscene, illegal, racist or offensive.Content must be directly related to GameMaker.subreddit_guidelines()Ĭontent that does not follow the subreddit guidelines is subject to deletion, so please become familiar with them. Additionally, experienced coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games. It features a unique "Drag-and-Drop" system which allows non-programmers to make simple games. GameMaker is software designed to make developing games easy and fun. The Essential Gamemaker Functions, Concepts, and Tools Guide. ![]()
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